Part 3

After fixing Joan's Spaceship behind the mall you find the spaceship is host to a wormhole stabilizer which has opened up directly to the Antari Research Facility, By walking through you decide to bring along anyone who has been infested - especially those with biosuits with you.

'''
Logistics Center=='''== The building is littered with beds and cots of all varieties, presumably to house whomever comes through the portal. A small duct runs the length of the facility. Four guards are visible, either lying on cots or wandering around. Depending on your own biosuit and the ones others are waring you infiltrate using the following mephods;


 * Assault: 3 Teammates must be wearing Werm suits.


 * Pheromone: 2 Teammates must be wearing Canal Biosuits.


 * Mind Control: 1 Teammates must be wearing a Choker Suit.

'''
Breeding Center=='''== You see rows of stalls filled with infested Antari prisoners. The entire building echoes with moans, gasps, and various sexual noises coming from the incarcerated. Antari scientists pace between the rows of stalls, directing and managing the parasitic insemination process.


 * Assault: 3 Teammates must be wearing Werm suits.


 * Ventilation: 2 Teammates must be wearing Canal Biosuits.


 * Trap Stalls: 2 Teammates must be wearing Choker Biosuits.

'''
Genetics Laboratory=='''== At the end of the hall stands a bank of computers, displays, consoles, and other assorted panels. Six scientists are hunched over screens, some of which seem to clearly be entertainment, rather than work.


 * Assault: 3 Teammates must be wearing Werm Biosuits


 * Slow infection: Using any combination of 4 Canal or Starfish Suits.

'''
Werm Pit=='''== This arena-shaped building has a massive pit of Werms at its center, roughly the size of an Olympic swimming pool. A faint glow emanates from the pit. At the center of the pit is a pillar of machinery which emits a constant hum. Ringing the pool are a series of raised platforms adorned with all sorts of consoles and instrumentation. Around twenty Antari, guards and scientists, are busy at work here.


 * Force: 3 Teammates must be wearing Werm Biosuits.


 * Prisoners: You need at least 12 NPC's from Part 2 with you to use this option


 * Stealth: You and 1 other teammate must have a Canal Suit.

Due to an explosion you are tossed a good 50 feet and are thrown out of your body and have become a werm thus having to crawl for your life.

You slither across the floor. All around you are the bodies of your minions as well as your old body. There is a decision to be made - which body do you occupy?

(This Leads to Part 4)